Smarter Insights. Stronger Games.
From Game Data to Game Intelligence.
Connect your game data, uncover what matters, and turn insights into better decisions with an AI-native intelligence platform built for game studios.
Read-only onboarding. Every metric shows its source, time window and freshness.
Your game data is everywhere. Your answers shouldn’t be.
Analytics, revenue, acquisition, game performance and engineering each live in a different tool. Answering one question means exporting, joining and reconciling by hand, and the numbers often disagree.
Analytics
Sessions, retention and funnels
Revenue
Ad and in-app purchase revenue
Acquisition
Campaign and install data
Game performance
Live operations and stability
Engineering
Crashes, builds and releases
One intelligence layer for your game studio.
Each question moves through three stages, and each stage is visibly distinct.
Stage 1 of 3
Analytics
What happened?
Unified, source-attributed metrics across the games and networks you connect.
Stage 2 of 3
Intelligence
Why did it happen, and what might happen next?
An AI Analyst that separates verified metrics from hypotheses and shows the evidence for each finding.
Stage 3 of 3
Actions
What should the studio do?
Recommendations you review. Write actions are off by default and need explicit approval, a dry-run preview and an audit entry.
Analytics Intelligence Actions
Built for the teams that run live games.
Unified Game Analytics
Connected game data in one view, with the source, time window, filters and freshness shown on every metric.
AI Analyst
Ask questions in plain language. Answers label each claim as a verified metric, a finding, a hypothesis or insufficient data.
Player Intelligence
Segment players and see where behaviour changes, with the evidence behind each observation.
Monetization Insights
Follow ad revenue and bidding performance across the networks you connect.
Experimentation
Set up experiments against metrics agreed in advance, then read the results against them.
Data Quality & Event Mapping
Map game events to one shared model and flag gaps before they distort a decision.
Capabilities arrive in phases. Integration status is listed under Integrations.
Connect the data you already use.
Each integration connects on its own, with its own permissions, health checks and revoke control. Onboarding is read-only.
AppLovin MAX
First release · read-onlyBidding and mediation data. Read-only snapshots, change history and alerts.
AdMob
First release · read-onlyAd unit and ID tracking. Read-only snapshots and history.
Firebase
PlannedRead-only access to game analytics data, after the first release.
BigQuery
PlannedRead-only queries against your warehouse, with per-tenant credentials.
Google Analytics 4
PlannedRead-only access to the GA4 property you choose.
Google Play Console
PlannedRead-only store and release data.
Crashlytics
PlannedRead-only stability data for the games you connect.
Performance Monitoring
PlannedRead-only performance traces and metrics.
GitHub
PlannedRepository-level access, granted per repository.
No integration is available yet. Status shows the planned order and access level. Google permissions are requested per service: one Google sign-in never grants access to every Google service.
From connection to informed action in four steps.
- Step 1
Connect your data
Connect each source on its own, with read-only access.
- Step 2
Map and validate events
Map game events to one model and check data quality before you rely on it.
- Step 3
Explore intelligence
Explore the metrics, then ask the AI Analyst for findings with their evidence.
- Step 4
Take informed action
Review each recommendation. Any write needs explicit approval and is audited.
Designed for trust from the first connection.
Tenant isolation
Each studio works in its own isolated workspace. Access is checked on the server.
Least-privilege access
Each integration requests only the permissions its features need.
Read-only onboarding
Connecting a source never writes to it.
Auditable actions
Every write is logged, after an approval and a dry-run preview.
Independent revocation
Disconnect one integration without touching the others.
These are design commitments for the platform.
Build stronger games with better intelligence.
Request a demo to see how Byte Furnace would work with the data your studio already has.
Request a Demo